![]() The main reason is the massive reduction in the number of cities and units in Civ V due to their high maintenance costs, and making individual cities matter more. I think Civ V in particular reduced micromanagement in certain respects to a degree where I now often find SMAC becoming tedious towards the end game. I think I might finally break out of my cycle with this one. I keep an old ipad on life support just to play it.īut yeah, the mainline Civ games have been (for me) a chance to pay $60 every few years, get excited, and be disappointed. It only runs on iOS 8 and below, and has been replaced in the store by Version 2 With Microtransactions and Pay To Win. ![]() ![]() Sadly because it's in the apple ecosystem you can't get it anymore. It stripped out manual terrain improvement entirely and left a really fun game behind. The other surprising exception is Civilization Revolution 1 for the iPad. Over the years I've probably played that even more than the original. The big exception is Alpha Centauri, which is essentially a Civ 2 remake with good automation of the boring stuff. None of them capture the original, but rather just add more and different crap to micromanage. Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university.
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